Applets by Daniel Roth - Projectile Motion

(c) 1999 by Daniel Roth, FiPS, Department of Physics, University of Kaiserslautern, Germany

Java Applet

Projectile motion can be observed from two different frames of reference, a stationary one and a free falling one.


    3 units = 20 m 
    If you use this Applet frequently or if you are having ideas for further Applets, please send me an email. Thank you!  

Instructions

    alpha =

    initial angle of projectile [ ° ]

    Vo =

    initial speed of projectile[ m/s ]


    Click onto "Start" to start the simulation. A click onto "Rest" completely resets the simulation and cleans the output. Clicking onto "Pause" stops the simulation temporarily. To resume it, click onto "Start" again.

    To change the initial angle and velocity of the projectile, type the desired value into the appropriate box and
    confirm with the Return key.

    To go back to the list of Applets, click here: List of Applets by Daniel Roth

Notes

  • The position of the mass is computed with numerical methods. Up to now the simple and less accurate Newton algorithm is used. It usually works fine, but in some special situations errors can and will occur (like in every numerical computation). If there is a need to implement a Runge Kutta 4 algorithm instead, please tell me.
  • The next release of this applet will include Newton and Stokes damping (can be activated and deactivated).
  • To download this applet and all including files, click onto DOWNLOAD.

Comments

    Please feel free to tell me your opinion about this applet: Give a comment!

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     آخر تعديل : الجمعة شوال 02, 1426 06:26:40 م